Modify Ribbon

Modify ribbon toolbar

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The Modify ribbon offers various tools to modify items and elements in a model. The following table provides a short description of each tool.

Icon

Tool

Description

Delete

These tools provide a way to delete specific elements in your model. See Deleting Elements in Graphic Editing for more information.

Delete Single

Allows you to delete a single item in the model.

Delete a single item by clicking on it individually in the model view. Alternatively, you can select an element and press the DELETE key on your keyboard

Delete Multi

Allows you to delete multiple items in the model at once.

Deleted selected items based on elements types such as, modes, unattached modes, members, zero length members, plates, wall panels, displayed loads, solids or wall boundary conditions and straps.

Delete All Wall Regions

Allows you to delete all existing wall items in the model at once.

This tool clears all existing wall regions in the model that have been manually drawn in or that have been generated automatically by the program.

Copy

These tools provide various ways to copy elements within the model. See Copying Elements in Graphic Editing for more information.

Global

Allows you to copy elements in the global X, Y and/or Z direction.

Specify a distance to copy an elements in the X, Y and/or Z direction. Click diagonal to apply the distances simultaneously and/or click Copy Loads to also copy associated member loads in the duplicate.

Local Offset

Allows you to copy elements by specifying an off-set position.

Specify the direction along a global or local axis and offset distance to copy elements accordingly.

Point to Point

Allows you to copy selected elements by specifying two points for distance and direction.

Specify a start point and end point for copying selected elements, in the direction and the distance between the two specified points.

Rotate

Allows you to copy elements by specifying a rotation.

Specify the axis of rotation, angle and how many increments to create rotational copies of the element.

Mirror

Allows you to copy elements by mirroring them to a specific plane.

Specify a plane to mirror selected elements and plane location to create a mirror image copy of the elements.

Move

These tools provide various way to move or rotate elements within the model. See Moving Elements in Graphic Editing for more information.

Global

Allows you to move elements in the X, Y and/or Z direction.

Specify the distance to move an element in the global X, Y and Z direction.

Local Offset

Allows you to move elements by specifying an off-set position.

Specify a distance to move an elements along the local x, y and z axes.

Point to Point

Allows you to move selected elements by specifying two points for distance and direction.

Specify a start point and end point for moving selected elements in the direction and the distance between the two specified points.

Rotate

Allows you to move elements by specifying a rotation.

First, specify a rotation axis and angle of rotation. Then, specify an original by clicking a node in the model or by entering specific coordinates.

Scale

Allows you to scale elements based on specific factors.

Specify the factors used to scale the elements in your model. Then, specify an origin by clicking a node in the model or by entering specific coordinates.

Members

These are graphical tools that provide ways to modify members within the model. See Trim/Extend, Swap Member Ends, and Split Members for more information.

Split

Allows you to physically split a member into smaller members.

Add Nodes

Allows you to add additional nodes along the length of a member.

Specify the spacing type and number of segments or location to add nodes.

Swap Ends

Allows you to swap the member I End with the member J End.

Extend

Allows you to extend the member in relation to another member.

First, select the member you want to extend. Then, select the member you want to extend to.

Trim

Allows you to trim the member in relation to another member.

First, select the side of the member you want to trim. Then, select the boundary member to trim it back to.

Labeling

These tools provide ways to control the labels of elements within the model. See Graphic Editing for more information.

Relabel All

Allows you to relabel all elements (Nodes, Members, Plates, Walls, Panels and Solids).

Use the drop-down menu to select which type of element to relabel.

Relabel Selected

Allows you to relabel all selected elements (Nodes, Members, Plates, Walls, Panels and Solids).

Use the drop-down menu to select which type of element to relabel and apply this to only selected elements.

Plates

These tools provide ways to modify both plates and solid elements. See Plates and Solids for more information.

Submesh Plates

Allows you to refine the existing plate mesh by choosing a submesh method: auto, quad or tri.

Select a submesh method to apply to existing plates. The original plate will be replaced with the refined submesh consisting of smaller plate elements.

Submesh Solids

Allows you to refine the existing solid elements into smaller solid elements.

Select the number of pieces along each side of the solid to specify how to submesh the existing solid elements.

Degenerate Plate Check

Allows you to check for problematic plates that cause errors during solution.

The option ‘Show Problematic Plates’ identifies the plates that have poor geometry or are not planar. The second option, ‘Split Problematic Plates’, creates four triangular plates out of any non-planar plates.

Flip Axis

Allows you to switch the plate vertical local axis orientation.

Plates are oriented by the direction and sequence in which their corner nodes were defined. Switching the vertical axis may be useful to better align the plate local axes.

Rotate Axis

Allows you to rotate the plate local axis from its default position.

Use this tool to rotate the plates local axis about its local z axis.

Walls

Flip Axis

Allows you to flip the wall panel local axes, which reverses the direction of the wall panel's local x and z-axes.  You can choose to flip the wall and the openings or flip just the wall's local axis without affecting the openings or regions. This feature is useful for aligning the positive z-direction for a group of wall panels that all receive the same surface load. See Walls for more information.

Advanced

Model Merge

Allows you to merge elements in your model based on your merge tolerance. See Model Merge for more information.

Model Merge detects unconnected joints along member spans, unconnected crossing members and duplicate joints, members and plates. Model Merge can help detect and fix modeling errors.

Round off Coordinates

 

Allows you to round off the node coordinates in your model.

Use this tool to indicate the decimal precision used for node coordinates. This is especially useful when importing a model from another program, to reduce the possibility of element misalignment due to excessive decimal precision.

Match

Allows you to match the properties of one member to another. See Match for more information.

Select a base member whose properties you want copied to additional members. This tool is useful when making mass modifications to the model.

Switch Vertical Axes

Allows you to change the vertical axis of the model.

The program defaults to use Y as the global vertical axis, although you may use this tool to switch this at anytime. If you change the global vertical axis, the orientation of all elements and loads will also be rotated.